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Min Schematic Position (x, y, z)
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Max Schematic Position (x, y, z)
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Get Output
World Code Parts
Show Raw BIF Code (Advanced)
This is the raw data format. You probably don't need this. Please use the purple "Copy as World Code" button above to paste into Bloxd.
Brief Instructions
Paste an image here and copy it as world code
Put the world code in a flat test world
Wait for it to load then save it as a schematic
Paste it in the world where you want it to be
Detailed Instructions
Choose an image or paste one here
Select whether you want it to be horizontal
Click "Copy As World Code"
Make a new flat world and paste world code there
Type "/gm c" in chat (without quotes)
Type "//wand" in chat (without quotes)
Wait for the image to finish loading
Select the two corners of the image
Type "//copy" in chat (without quotes)
Optional: Type "//rotate" in chat (without quotes) to rotate the image you copied
Type "//schematic save" in chat (without quotes) to save the image as a schematic
Join the world where you want the image to be
Move far away from any structures you have built
Type "//schematic load" in chat (without quotes) and select the schematic you just saved
Type "//paste" in chat (without quotes)
Type "//wand" in chat (without quotes)
Select the two corners of the image
Go to the bottom left corner of the pasted image, in the front, then don't move
Type "//copy" in chat (without quotes)
Go in the bottom left corner in the front of where you want to paste the image and don't move
Type "//paste" in chat (without quotes)
Your image has been successfully pasted
Instructions for Thumbnail
These instructions may not work as reliably for games that use //exportworld unless you can guarantee the maximum (x,y,z) coordinates
Choose an image or paste one here
Open up the orientation section (by clicking on it)
Select "Diagonal (Custom GM Thumbnails)" option under "Type"
Enter the minimum and maximum positions for your schematic (i.e. the two corners you'd use to select it)
Click "Use Recommended Settings"
If you want a slightly bigger thumbnail, increase the size with the slider, but DO NOT decrease it below what is recommended, or your main schematic may get cutoff
Open up your MAIN custom world, not just a test world (unless you want to test it first)
Copy the current world code and save it somewhere safe (e.g. a group chat or document)
Delete the current world code (make sure you have it saved somewhere)
Copy all world codes and paste them into bloxd's world code one by one (or just once if there is only one world code). When the next one comes, delete the previous one
Put back in your old world code that you saved
If you are using //exportworld, leave the world, and rejoin, then make sure all the image is fully loaded (go near all the chunks to load them), then export your world using //exportworld
If you are using //schematic save, select your minimum (x,y,z) corner, and the maximum (x,y,z) corner of the image (there should be a bedrock far in the air to mark it), then type //schematic save. Note, this may not work if you have over 200 chunks
Congratulations, you now have a thumbnail!
How to use world builder in bloxd.io
//help - See this message right within bloxd.io at any time.
//pos1 (coords) - Set position 1 of the selected region. Defaults to your current position.
//pos2 (coords) - Set position 2 of the selected region. Defaults to your current position.
//set [blockName] - Set blocks in the selected region.
//replace [fromBlock] [toBlock] - Replace blocks in the selected region.
//cut - Cut blocks in the selected region.
//copy - Copy blocks in the selected region.
//paste (coords) - Paste copied blocks at a position. Defaults to your current position.
//schematic save - Save a schematic of the selected region.
//schematic load - Load a schematic into your clipboard.
//schematic list - List your schematics.
//exportworld (name) - Create a custom game from this world.
//rotate (angle) (axis) - Rotate the clipboard clockwise around a specified axis. Defaults to 90 degrees in the y axis.
//flip [axis] - Flip the clipboard along a specified axis from the copy position.
//wand - Give yourself a WorldBuilder Wand.
//shift [coords] - Shift the selected region by specified delta coordinates.
//stack [count] [axis] - Duplicate the selected region a specific number of times along a specified axis.
//clear - Sets the selected region to air.
//naturalize - Converts all dirt, grass and stone blocks to natural layers.
WARNING: DO NOT use images that violate Bloxd's rules. Violating the rules WILL (probably (probably)) result in a permanent ip ban, And possibly even a lawsuit.
I have to say this so I don't get in trouble :D Just pls don't be evil :D